There are altaholics.... and then there's the rest of us. A Druid blog for the player that never wants to have to roll another character again. A Bear/Tree/Cat blog dedicated to being able to queue for all three roles in the Dungeon Finder.

Showing posts with label Bad Idea. Show all posts
Showing posts with label Bad Idea. Show all posts

Tuesday, January 25, 2011

On State of the Blog Speeches:

Yup. I did exactly what every other blogger out there did, once Cataclysm came out. I started playing, and didn't stop until I hit a wall.

Oh come on, like blogging would be the first thing on YOUR mind with a new expansion out there dangling in front of you!

So, one... two? Two months in now? And I've made some impressions.

I am not pleased with the state of Bear.

In Wrath, Druids were THE tank to beat. Oh, go on, say what you will about Paladins and Warriors. Druids had the spammable AoE snap threat, massive HP pools, and more avoidance and mitigation than you could shake a stick at. I tell you the truth, there is no way that my guild would have downed Sindragosa with a disconnected MT if I was anything other than a druid, putting my fuzzy butt on the line there. 22 stacks of Mystic Buffet, I held her, and was able to properly hand her off to the MT as soon as she reconnected. Had I been able to do it one second earlier, I would have been behind the ice block, been able to drop stacks, and return to the fight.

Now, not so much. Bears are fantastic in single-target fights, just as Warriors are. A Bear's Mangle is analogous to the Warrior's Shield Slam. Both hit like a truck and a half, and fancy mechanics affect it in some way, shape or form, like Shield Block boosting its damage, or Berserk letting us spam a cleaving Mangle for 15-20 seconds. We're great there. No problems with threat whatsoever. But the AoE threat game is dominated by the Death Knights and the Paladins. Now, obviously, I don't expect a tank to be absolutely phenomenal at everything. The last thing we need is Wrath 2.0 to roll back around again. But Bear tanking worries me somewhat, especially given how much of a hell it is to juggle Thrash uptime, three stacks of Lacerate, Demo Roar, Pulverize, watching your rage for Maul, and Berserk proccing mangles.

It's no secret that Bears take the most about of damage when tanking multiple mobs, compared to the other tanks. As far as survival is concerned, Warriors are seen gearing straight Block, to get themselves as close to a passive 30% physical damage reduction as possible. Death Knights, are stupidly hard to kill, what with that one DK Ragewyn soloing Marrowgar. And Paladins, well. You know what I say. Paladins are the cockroaches of Azeroth. Savage Defense sucks compared to Blood Shield + Death Strike. Savage Defense only stops one hit then disappears, regardless of whether it was 1 million damage, or 1 damage. Savage Defense sucks compared to Paladins and Warriors. Their mitigation mechanics are entirely passive, whereas Savage Defense requires continued, active damage output. And it only has one charge. We smack a mob, put up a shield, his buddy taps us for 1/5th of the shield's strength, pops it, and until we get to attack again, we're taking damage. I would like to see Savage Defense be turned into an absorption shield, a la Death Knights, where if the damage doesn't total up to the bubble, it doesn't pop.

I'm also concerned about some fairly large nerfs on the horizon:

  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Maul now scales from 24% of Attack Power, down from 30%.
  • Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
  • (Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
  • Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.
Also, Berserk doesn't break Fears anymore, and shifting doesn't break roots. I confess to not having tanked as much as I would have liked. I resolved to not tank myself until I had learned every dungeon as a DPS. I still mess up here and there, but I am mostly able to keep the rising sense of dread in check.

Cat State of the Blog comes next.

-BTC

Wednesday, November 17, 2010

On finishing the bucket list:

IT IS DONE.

One long-ass, annoying, artificially-lengthened questline and $DEITY I hate farming Elementium so damn much, I am DONE with the AQ questline. Push button, receive shiny Feat of Strength.

On other things:

  • Complete Loremaster.
  • Get Raven Lord mount.
  • Get Twenty-Five Tabards: 
    • Failed. Somehow, I conflated this with Twenty-Five Exalted Reps. Whoops.
  • Get Insane in the Membrane: 
    • Scratched. It will continue to exist, sans Shendralar. I am very pleased that when it was announced that it might not make it, that I was able to unload all of my stockpiled Darkmoon Cards, Pristine Black Diamonds, and Librams for DISGUSTING MARKUP. =3
  • Get a rogue to level 60 to use for Insane in the Membrane.
    • Scratched. See above. Also, couldn't stand doing ANY 1-60 content. I blame Loremaster.
  • beat The Lich King like a rented mule.
  • Get a Venomhide Ravasaur.
  • Run Zul'Gurub as many times as possible in order to try to get the mounts.
    • But, given my luck, I will likely never see one drop.
  • Finish out the holiday events for a VPD.
    • AND I didn't cave and buy super-fast-flap. =3
  • Get an Ulduar drake.
    • Scratched. No raiding. ._.
  • Farm up mats to sell once Cataclysm hits.
    • Will be working on that soon.
  • Farm up a Piccolo of the Flaming Fire for the sake of goldseller griefing.
  • Farm up a Deathcharger
    • There's still hope that it will drop before Cataclysm!
  • Farm up a full set of Dungeon Set 1
    • Scratched. The dungeons aren't going anywhere.

Saturday, October 23, 2010

On the definition of insanity:

  1. N [60] What Tomorrow Brings - 250 reputation
  2. N [60R] Only One May Rise - 500 reputation
  3. N [60G] The Path of the Righteous - 500 reputation
  4. N [60] Anachronos - 500 reputation (requires neutral with Brood of Nozdormu)
  5. N [60] Long Forgotten Memories - 50 reputation
  6. N [60] A Pawn on the Eternal Board - 100 reputation
  7. N [60] The Charge of the Dragonflights - 10 reputation
  8. Obtain the Shards:
  9. N [60] The Might of Kalimdor - 500 reputation
  10. N [60] Bang a Gong! - 500 reputation (only within the first 10 hours of opening the Gates of Ahn'Qiraj)
  11. N [60] Treasure of the Timeless One - 500 reputation (after 10 hours)
Why yes, I very clearly AM insane, thank you. For the record, I only need to grab Fox and have her soak a mind control so we can burn Dr. Weevil down, and then farm some Elementium, (easy enough, I have an open raid ID set up for it) and that's it.

Elementium counter: 2/10.

(The above excerpted from Wowwiki.)

-BTC

Friday, September 10, 2010

On /khaaaaaaaaan:

Blizzard, you bastards, why did you have to change Nom Nom Nom to something else?!

-BTC

Thursday, July 15, 2010

On REAL ID's fallout, a post-mortem:

(...although really, calling it a "post-mortem" is like saying "Dracula is dead". He always comes back. =T)

All in all, though, I'm not happy with Blizzard. Or Activision. Or any one of a giant nebulous "them".

It's kind of hard for me to *not* hold everyone at Blizzard as accountable for this whole fiasco, partly because of the lack of information on what happened behind the scenes, and partly because all the CSRs, whether forum or phone-based, were all told to hold the company line.

I'm not happy with Blizzard anymore. I mentioned in a previous post that I regarded Blizzard as the gold standard for a video game developer. It's cliche, but the magic is gone. It's like a studio exec deciding to axe Firefly. It's like LeBron leaving Cleveland for Florida. It's like Garrosh being a dick and pissing off people in Cataclysm. It's any semblence of "cool" that Blizzard might have once had has now evaporated. Just look at my Achievement points over to the right. I have invested a great deal of time and money into WoW. I was ready to keep telling Blizzard, "take my money, please" all the way through Cataclysm, as long as they kept giving me a great game to play every time that I logged in.

I mean, quite literally, I was just about ready to give Blizzard my $55 dollars to transfer an old 80 from another server and faction change it. I had planned this out months ago, working up all the things I would need, by liquidating my now-abandoned guild's vault, and buying things in anticipation of reselling them Hordeside on Kirin Tor. Oh, and the things I bought. I picked up a Rowan's Rifle of Silver Bullets for 900 gold. I found an Eye of Shadow. I bought cheapish ICC BoEs. I bought every single ToC recipe, most of the Ulduar recipes, gobs of Alliance-only pets (most of which consisted of White Kittens), every single Alliance-only Cooking recipe, stacks and stacks of Hakkari Bijou, and Coins, Sunfury Signets to turn in for Scryer's rep, Dreadfang Venom Sacs to change to Aldor, and Marks of Kil'jaden and Sargeras to pump that up quickly. I bought out Books of Glyph Mastery, flasks, fish, gems, both cut and uncut, enchanting materials, and just before this whole thing blew up, I was starting to stockpile Primordial Saronites. Basically, if it could be sold for a profit Kirin Tor-H, I was buying it in spades. And now all I'm left with is wasted effort, and goods that now sit in my bank and bags, rapidly depreciating in value.

I don't want to reward Blizzard's stupidity on this issue. Again, there I go blaming the entire company again when it was probably just the work of a relatively small group of people.

But man, I want to have *someone* to blame, and cast out.

-BTC

Tuesday, July 13, 2010

On ....ARE YOU FREAKING SERIOUS?!:

I think I'll let the headline do all the heavy lifting here:

 ESRB unintentionally exposes email addresses of people who filed complaints over Blizzard's Real ID system

ARE YOU GUYS FREAKING KIDDING ME?!

I mean, seriously, now. I'm just glad that I filed my complaint using an email from mailinator.com

-BTC

Saturday, July 10, 2010

On retractions:

Today, Blizzard co-founder Michael Morhaime walked Real ID back.

Great, right?

....not really. There are still too many things *wrong* with what they're doing. Like they're putting the cart in front of the horse.

I wrote up a forum post in the same thread, maybe you've seen it, maybe not, but I'll cross-post it here, because I don't think I can explain my position any better than I did.


Thank you for your letter Mr. Morhaime. I feel that you've done right by the Battle.net community by putting the kibosh on things, even if the decision is only "at this time".

That being said, I'm still very disappointed with what did happen. Blizzard was the gold standard to which I held other video game companies, always thoughtful, never impatient, and always listening to their playerbase. I can't help but feel betrayed when it seems that the first two of those were thrown out with the bathwater.

I don't mind a greater Battle.net community. Community is good. But community doesn't happen when some force from the top brings down stone tablets with fifteen! *crash* Ten Commandments! and commands us that we have to be closer to each other. It just doesn't work that way. Community is the funny chatter in a PUG Heroic that leads to "Hey, can I friend you?". Community is the camaraderie that you get when your random PUG raid turns into a weekly ritual. Community is your guild, the people you can whine to when you go through four or five healers and tanks in a row in a H:HoR wipefest.

So I'm thankful that you've taken our collective voice, and listened to it.

Please listen again to what I, and others have to say.

Real ID isn't the way forward. There are too many intrinsically *wrong* things about it. There *are* people that we know, cross-server and cross-game, that we know only by a screenname. We are good friends with those people. We might know the names of their cats, we might know that they live in their parents' basement, we might know that they raid better drunk than sober, or that they eat pizza with everything on it, and by god, I mean everything, and if you forget the anchovies again, there will be hell to pay. But in the end, we only know them by screenname, and that's all we want to share with them. We just want the ability to friend people, cross-server, cross-game, what-have-you, without having to share one's One True Name. (And that's not a joke, either. In the age of Google and Howmanyofme.com, and readily available background checking sites galore, having one's real name *does* give them power.) Given the rapidity with which poor Bashiok had his information found and collated, and I can understand if the official line is to deny that is his personal information, because it is a real danger, and a real risk.

A community is frequently compared to a web, and the depth of the community is often compared to how strong that web is. Now, there *are* two ways to make a web, or community stronger. You can make the threads linking people together stronger, or you can let people make more connections with more people. And wouldn't you know it, the way nature takes its course, nature tends to favor the latter solution instead, making ever more intricate webs, and letting the individual people make their bonds together stronger as they see fit.

What I'm trying to say is that Real ID is too binary. There's an "On" position, which lets you friend everyone, and tells EVERYONE who you are, and an "Off" position, which tells nobody who you are, but also traps you to your own server or game. There needs to be a middle ground, one where you can friend that funny person on another server, or your younger sister that's off at college, and the only time you ever see her online is on Bnet. I can't imagine the community at large getting angry with these kinds of greater community bonding.

And the most important thing is, is that it's not Blizzard's choice to reveal our personal information.

So give us the ability to use a unique "Gamertag". Link that gamertag to all our other profiles. Link it to all our WoW characters, even the ones under level 10. Make it so that no matter what we do, the rest of the community can see past any the disguises used by trolls, make them traceable to the community at large.

Again, I want to thank you for listening, and for stepping in and walking things back. My relationship with Blizzard, one that I've had for a very long time, has taken a hit, a very severe one.

Sincerely,

Paona
Kirin Tor-US-H

PS: One more thing, and I feel that I should still get this off my chest. I am still *very* disappointed with the Real ID announcement. I meant it when I said that I felt Blizzard was the gold standard in the video game industry.

You can be sure that I will never take anything that Blizzard says at simple face value again, nor should anyone else. With such a drastic move with such blatant disregard for privacy, I feel that my intelligence has been insulted, that someone at either Activision or Blizzard said, "Oh, they'll think this is a GREAT idea!"

For now, I'll trust you again, but not until after I've verified.

Maybe not even until *after* I've verified
-BTC

Wednesday, July 7, 2010

On Real ID, and why what Blizzard is doing is a bad idea:

The first rule of internet safety is to never use your real name.

That's it. That's all I have to say about the new Real ID changes.

This is the rule that was first drilled into me when I first started using the internet. When the heck did we stop teaching kids this?

Oh wait, I know. It's because of social networking sites, like MySpace and Facebook.

But that's not why I'm really mad. If Battle.net were supposed to be a social networking gaming site, then yes, I wouldn't be as... angry? No, too strong a word. Annoyed? Not strong enough...

Let's settle with a facepalm and an "Oy." and go from here.

The reason why I throw out Yiddish colloquialisms is because I didn't enter into an agreement with Blizzard, about this being a social networking site. If I'm going to sign up for a Facebook, I understand what I'm getting into, because I expressly desire to put my real name out there for people to find and communicate with me. But when I bought my Blizzard games and got a Battle.net account, I had no such intention. Whatever my original intention, the decision to sign up for a social networking site, has been taken out of my hands entirely.

And for the record, I *hate* social networking. I think it's stupid and idiotic to plaster your name all over the internet. For pete's sake, potential employers do not need to find out that you frequent furry forums or see your spring break photos of you drinking shots out of some girl's cleavage.

Let me tell you guys a hypothetical story.

Let's say that at one point in time, a person who we will refer to as "A" did a presentation for one of their college courses. And let's say that during this presentation, this person asked for people to volunteer their names so that "A" could demonstrate the kinds of things that they could find on the internet from just using Google and their first and last name, and filling in information as they go. "A" would start with the name, and then include information like the college they were attending. "A" happened to find a mention in an article in the college's newspaper, as they were being interviewed, mentioning their high school. "A" might have gone on to find an old profile on a forum somewhere, finding not only their interests based on the contents of the forum, but also an email that matched several other places where that email address was used. And "A" might have also found different distinct usernames that were attatched to the email address, which in turn also led to more usernames, all the while taking note of this person's hobbies and personal information. "A" started culling bits and pieces of information from innocent blurbs on blog comments, and forum posts, starting to move on from hobbies, age, and location to more specific information. Where they lived. Who they lived with. What cell phone provider they had. Who they were going out with. Where they were going to be next Friday, and who should bring the beer.

This information got more and more specific with each search, until this person demanded that "A" stop what they were doing, which "A" complied with and closed everything down.

"A" recieved an A for their presentation

 That person just disappeared from school.

I'll say it again. The first rule of being safe on the internet is to never use your real name.

-BTC