There are altaholics.... and then there's the rest of us. A Druid blog for the player that never wants to have to roll another character again. A Bear/Tree/Cat blog dedicated to being able to queue for all three roles in the Dungeon Finder.

Showing posts with label cat. Show all posts
Showing posts with label cat. Show all posts

Thursday, October 7, 2010

On terrible puns:

Okay, I know that nobody out there reads my blog, but I'm going to pimp this anyhow:



Yes, I love terrible puns. Yes, I also love the Raid Warning podcast. But the class roundtable special podcasts are particularly awesome, and you should all totally go listen when it goes down October 12th.

-BTC

Tuesday, October 5, 2010

On a finalized tanking rotation and spec:

So it's coming close to Cataclysm, and my usual druid tanking forecasting annoyances aside, I think we can finally put together some kind of tanking priority list.

Since I generally tend to do The Hybrid Thing, here's the spec I've been throwing around lately: 0/31/9 with one floater.

I think it, as well as some of my glyph choices, could be tweaked significantly, especially since switching glyphs back and forth will be much easier. The fact of the matter remains though, that there is really no good 3rd bear tanking glyph, which is what I usually will be doing. Lemme break it down row by row:

T1 Feral: Of the three talents, only Predatory Strikes is not hybrid, so we don't take it. The other two are both useful to us, and we need five points to get to T2, so we grab them all. The five-point requirement aside, maxing Furor will save us headaches down the line when we make our initial charges, as we will likely be using the redesigned Thorns spell on ourselves just before we shift to Bear and charge in. Since word is that it's not castable while in Bear or Cat form, we don't care about the glyph as a result, but it will definitely be used just before pulling despite its steep mana cost. Yes, 3/3 Furor is also wasted on a cat, since between the GCD afterward and haste increasing our energy regeneration, we likely will shoot from 66 to 90 or 95 energy before we can even do anything, but having to shift back and forth to get the rage required to Feral Charge will save some sanity. Feral Swiftness, free 4% dodge, 30% extra movespeed. Yaaaaaay.

T2: Oh how I hate this tier so much.

Infected Wounds is necessary as a tank. Primal Fury is necessary whether you tank or DPS. Fury Swipes is purely a DPS increase, but math right now says it's more useful to Cats because of their inherently faster swing timer. Feral Aggression is also valuable to both tanking and DPS. Since we're hybrid, we put points into everything except Fury Swipes.

But why Feral Aggression? And why 2/2? Unlike Warriors, we are going to have to juggle both Lacerate and Feral Faerie Fire stacks on our tanking targets. We also don't have a Devastate to apply stacks of Faerie Fire/Sunder Armor for us as well. And given that it only stacks to three instead of five, I figure it's better to eat the extra talent point in Feral Aggression to save the many, many extra GCDs needed to apply that ONE last stack of Faerie Fire. As a result, in for a penny, in for a pound. This may pan out differently, though, since more classes are getting the major armor debuff, it may not be imperative for just us to handle it. No word on whether any one will overwrite the other, though. It would totally suck if you slapped a stack on a boss, only to have someone accidentally hit the wrong button and wipe it out, making you start over.

T3: Get everything.

Okay, so maybe it's not that cut and dry. King of the Jungle is necessary to DPS with, although whether or not we can get by with just 2/3 or 1/3 remains to be seen. Feral Charge is absolutely necessary, no contest. Thick Hide is necessary for tanking. But IFC/Stampede... well. The increased melee haste after a Bear Charge is interesting enough. It's not increasing haste rating, otherwise, you'd never see a Cat Charge ever again, but the way things are set up right now, I would say is a bit of a tossup. If you were a full-on Cat, I could see you Bear Charging in to take advantage of the immobilize and increased melee haste to throw out more white hits and proc more Fury Swipes. It's a LONG buff, relatively speaking, too. The damage on Ravage still needs to be shaken out, a bit though. If this becomes more attractive to Cats than Cat Charge + Ravage, something probably needs to be tweaked. As it stands, Stampede isn't *explicitly* necessary? But it's certainly very tasty. If you choose not to put points here, hold onto them until T5.

T4: Leader of the Pack got it's Improved effect rolled right in, grab it. Brutal Impact is necessary as a tank, grab it. (We have a ranged interrupt now! Yay!) Nurturing Instinct is one of those spells that only helps if you have the time to shift out of form to take advantage of, (i.e., emergency Cat Tranquility) but since we're tanking most of the time, no-go.

T5: Primal Madness: I don't see this as explicitly necessary for tanking or DPS. It's just one of those talents that boosts the top end damage. Survival Instincts is necessary as our Shield Wall. Natural Reaction is required as a tank. If you didn't take 2/2 Stampede earlier, you can grab 2/2 Endless Carnage here, which pads out the Rake, SR and Pulverize durations. Since physical bleeds aren't affected by haste, (no, you read that right. Bleeds aren't affected by haste.) this will primarily just make the rotation less tight.

T6: Blood in the Water: Damn you for changing the name, Blizzard. ;_; Cat-only talent, also dead to us. Dead to us, I say! Rend and Tear gets maxed, as before. Pulverize.... I wish we didn't need to take Pulverize. I wish it were more like Devastate, were it refreshes instead of consumes. But alas, it is not to be. Necessary tanking tool, take it.

T7: Berserk: Take it.

Resto T1: Blessing of the Grove no longer buffs Rake damage, so that's one less thing we have to take. Naturalist is useless to us. Heart of the Wild is only three points, so what's left? Natural Shapeshifter. I'm not thrilled to have to take it, but since Thorns has a very steep mana cost, (35% of base) it helps take the sting away. On the plus side, it makes Master Shapeshifter (just one point) available, so.

Resto T2: Hooray for Perseverance. 6% less spell damage will stack with the Effulgent Skyflare Diamond, bring that passive spell damage resist up to 8% Are we still going to be of the "we handle spell damage by having massive health pools" school? Probably not, since we now have a Shield Wall equivalent, so it remains to be seen how important it is. But less damage taken is always a good thing, so 3/3 that sucker. Drop a point into Master Shapeshifter while you're at it.

-BTC

Friday, September 10, 2010

On /khaaaaaaaaan:

Blizzard, you bastards, why did you have to change Nom Nom Nom to something else?!

-BTC

Monday, July 12, 2010

On hedging one's bets:

Just a quick note here, because I sit in wait with bated breath. From His Crabbiness:

If I had to guess, Omen of Clarity will be a trained ability. It's too useful to different kinds of druids. Even if you put it shallow in Resto, Feral wouldn't be able to benefit from it until very high level.

But we'll see....
Long story short: Talent trees REALLY AND TRULY TRIMMED this time around, "boring talents" turned into passives that are level-based, everyone picks a specialization, blah, blah, blah, you don't live under a rock like I do. =P

But this brings up some very interesting ramifications. Hopefully if it *is* trained, it should help smooth low-level druid levelling, especially if, as has been hinted, that we will not have access to our second talent tree until something heinous like 70+. Assuming things stay relatively the same as they are now, missing Furor for 70+ levels is going to be an utter pain in the ass. At the same time, though, one wonders if we'll be able to delve far enough into Restoration to be able to pick up Naturalist for the +10% damage, or if that's getting streamlined into passives as well.

Here's to hoping there's some tasty news that comes along later today!

-BTC

Friday, June 4, 2010

On downtime:

Slooooooow week out here in BTC-land.

With all the trying to 8-man the Jarraxus for the raid weekly, ('FLESH TROMBONE!' Now you won't be able to hear it otherwise. You're welcome.) the regular main tank having prior engagements both this week and the next, and out usually top-DPS DK having to switch to the Tankadin alt to fill in instead, we did not get to the Frost quarter... shame, too, because I really was looking forward to taking down Sindragosa. Hopefully, next week things will be ironed out between me and my temporary-co-tank, and we will be able to take her down. (ASDFJAKSDFJAKSDFALSJ HATE HER SO MUCH.)

Had a chance to take my Cat-based PVP build into ICC25... managed to top out at 8k DPS according to Recount on Saurfang.... I think I screwed up somewhere. I'll get another chance to try it again this coming Monday, but I think the raid leader will want me back on tanking duties. We'll see!

PVP post is still forthcoming, although it appears that I'm being recalled back to Resto duties... not so sure I want to go back, but I am entertaining the notion.

Saturday, April 24, 2010

Queuing as DPS

It's a guilty pleasure of mine. And honestly, I don't know why I didn't start doing it sooner. Yes, it's queuing as a Cat. (Argh, the more I look at the word 'queue' and 'queuing', the weirder it looks, and I keep thinking that I'm spelling it wrong.)


But there are problems with Cat DPS in heroics. Given the long start-up time required for our DPS to start rolling in, you really do have to change your priority list to do things well. Here's what I've been doing so far:

  1. Rake if it isn't up already.
  2. Savage Roar as soon as possible after engaging, even if you only have 1 point. Keep it up at all times.
  3. If there are 3 or more mobs within your 180 degree frontal cone, Swipe. Even if you bottom out on Energy, you still do more damage-per-energy with one Swipe than with a mangle on each mob.
  4. Mangle to build CP.
  5. If a mob is going to cast a WTFtanksplode, Maim it.
  6. If a mob is not going to last much longer, and you have 3 to 4 CP, Savage Roar and switch.
  7. Ferocious Bite, and always on a bleeding target.
  8. If you bottom out on Energy, and your Nature's Grasp is ready, use it to give yourself an extra shot at an OoC proc.
Now, I don't claim to be a priority theorycrafter, but this seems to be working well when doing heroics. I might need to tweak it here and there, but this seems to be working well enough.

-BearTreeCat

Thursday, April 22, 2010

Mangle experiment results:

Quick post, because I *really* don't want to write about the Cataclysm stuff. Really, I don't. Matter of fact, I'm sick and tired of it all.

Largely because one, everyone has pretty much beaten it all to death, but also:

  • I know that Blizzard is still going to be changing more than they just told us
  • Blizzard told us stuff, without actually telling us stuff, so any theorycrafting is utterly useless.
  • I believe that Blizzard has some seriously intelligent minds working on game design.
  • I am very laid-back. Do *not* harsh my chill.
So I'm going to talk about Glyph of Mangle, instead.

A week ago, after tanking 25-man Deathbringer, I forgot to replace my Glyph of Mangle with Glyph of Maul. And I kind of have been too lazy to fix that. That being said, I seriously have not missed it at all. Single-target tanking only benefits from the 10% damage boost to Mangle, Boss + Add situations also benefit during Berserk, and large-pull tanking still seems to be just fine. I mean, I already tab around with my Swipe + Maul macro, like a Cleave-spamming Warrior, it wasn't a stretch to have to do it for extra targets. Just spam Swipe until Maul hits (look for the Infected Wounds debuff to show up), tab to the next, throw out a Mangle if it's up, or wait for the next Maul, tab to the next, and so on and so forth.

And my PVP performance certainly hasn't hurt either. Since I don't Shred, (positioning behind during battles royale is something that I am so woefully incompetent at) I mangle, and the 10% extra damage is wonderful too.

So I'll say this. If you are really intent on Hybrid-ing, you cannot go wrong with a Glyph of Mangle.

-BearTreeCat

Tuesday, April 13, 2010

On Glyphs: Cat Edition

Man, I'm not even going to go into a big fuss, but here's the thing. Since we're approaching Feral from a hybrid perspective here, one, Survival Instincts is more useful to us, since we reap its benefits in both Bear and Cat. Two, since I am giving up Shredding Attacks for a massive cooldown reduction on my Bear stun Bash, my combo point generation is primarily Manglespam. Which means that the newly redesigned Glyph of Mangle becomes a very attractive option when I am DPSing in earnest.

Now, I know you're going, "But what glyph would we replace?!" For me? Likely Maul. Since I'm already tanking 25-man Deathbringer Saurfang these days*, I already have a stack of Glyph of Survival Instincts and a stack Glyph of Maul to swap back and forth between when we get to that fight. Since my current glyphs are Frenzied Regeneration, Growl (because I HATE missing taunts), and Maul, I should probably go to Survival Instincts, Growl, and Maul, then swap Maul with Mangle depending on whether I am tanking normally, or tanking AoE-sensitive fights/DPSing.

Remember that without a second target for Maul, the glyph does absolutely nothing for us. If anything, Glyph of Mangle is clearly and DPS and threat increase when we are restricted to single-target attacks.

-BearTreeCat

*ICC10's Deathbringer is stupidly easy. I sigh in annoyance every time we fight him. Since we have found that the best way to beat Deathbringer is to just burn the Blood Beasts down in place, ignoring their Blood Power mechanic, kiting be damned, I no longer bother to switch glyphs, so I *can* hit the one Blood Beast that invariably gets stuck in melee. So lacking in finesse!

HA!

Just a month in and bearly a fistful of blog posts later, I have to change my blog name. Why? Because I started Kitty DPSing. You see, at first, I didn't *want* to Cat DPS at all. I wanted to be the renegade, the rebel, the maverick! I wanted to make a full-on bear tank spec, with no regard for cat DPSing at all, the hybrid nature of Druids be damned!

Hand me that bottle of Tabasco, will you? This foot is a bit bland.

Back when I started playing my Druid, it was because my guild had hit GUILD DRAMA, and we'd lost a rogue DPS and our warrior tank. Because of this, raiding was pretty much out the window because we only *had* 10 people, and until our raid leader found someone to replace the two slots we weren't going anywhere. So we had a month of downtime, and I was getting more and more disillusioned with my Shaman. I'd originally wanted to make her an Elesham for raiding, But like any good Trekkie, I held to Spock's famous words, "The needs of the many outweigh the needs of the few," and converted her into a Restosham. But something rubbed me the wrong way about it. As time went on, I found myself growing to rely more and more and more on Chain Heal spam to heal my raids. And that was getting seriously boring for me, just mashing the same button over and over again. I've had many arguments with my Discipline priest raid leader over this. I think she still considers me a moron for giving up such a great spell. But I hated it. My line of thinking was that when that one spell becomes the *only* thing you do, something needs to change. So I went looking for a new healer to make. Now since, my favorite Shaman healing spell is Riptide, I naturally started looking at the most HoT-centric healer I could find, the Restoration Druid. And so I bought some heirlooms, and started to level.

Along the way, we discussed a number of things in guild chat. We also recruited friends from other servers to help us. In the end, it was concluded that if I were to go Bear with my druid, we could source another Resto Shaman from our alliance guild and, along with a guildie's roommate, we would be 10-man ready once again. This wasn't really a problem for me, since I was absolutely loving being a bear. A Repurposed Lava Dredger enchanted with Crusader, with a Darkmoon Card: Heroism in one trinket slot, a Mark of Conquest in the other slot, and Improved Leader of the Pack meant I could get away with all kinds of stupid antics overpulling and still get away, alive.

So I sped towards 80 blindingly fast, and geared myself up. Heck, the Restoration offspec that I originally wanted was rapidly left by the wayside, untouched from levels 40 to 80.

Now, since I was gearing a pure Bear tank, this required me to spec and gear in a certain way. All gems? +30 Stamina gems, except for one Nightmare Tear! Forget Improved Mangle, I gotta have Bash down to thirty seconds! Shredding Attacks? Who needs a reduced Lacerate energy cost, those points are going to go into 5/5 Furor instead. I want instant rage when I shift! And.... I kind of have one point left over. Eh, let's reduce shapeshifting mana costs and drop it into King of the Jungle. And I'll get a small 5% damage boost when I pop Enrage, too.

And off we went. We went through all of Ulduar 10-man and ToC 10-man, and I blissfully upgraded my gear as we went along. But as we went along, there weren't always fights that needed two tanks. Or four healers. So as to actually be contributing and pulling my weight during those one-tank fights, I started shifting into cat and whacking things, throwing down 5-point Rips before shifting back to refresh Lacerate, and struggling to even do that, with only 1/3 King of the Jungle. I even started to gem my new gear with a mix of red and blue gems, slowly inching along towards hybridism. But I still resisted, putting myself as a tank first, and using cat to help the raid burn things down faster.

And then T10 came along. If you've been playing for quite some time, you know the four-piece bonus by heart now. That was pretty much the last straw I needed to finally respec. As soon as I was able to buy an Ikfirus's Sack of Wonder off the auction house, I bought my T10 pants, and then respecced from 5/5 Furor and 1/3 KotJ into the more mainstream 3/5 Furor and 3/3 KotJ.

Which brings us to the last two weeks. My guild has been running heroic 5-mans a lot, lately. Several of us have gotten freshly-80 alts. A veritable DKpalooza, really. One of our hunters has been picking up tanking on his DK, and we've been having him Blood tank instances to practice. Our main tank's DK finally hit 80 as well, so she's feeling out Unholy DPS. And since I wasn't needed to tank, and we had healing in various forms, ranging from the aforementioned guild alliance Restosham, picking up Elemental gear for his long-neglected DPS set, to another hunter's trying out her Retadin's Holy spec.... I started DPSing as well.

And I've been liking it so far. It's only in the past week or so that I decided that I was going to embrace all three roles, Tanking, Healing, and DPS fully. So that's my story. That's going to be the focus of this blog. There are going to be Druid blogs left and right. There are going to be dozens of Feral blogs, both Bear and Cat. There will be Restoration blogs as well. But this is going to be the blog that focuses on the druid (population: me!) that wants to do all three roles with one character, and never wants to roll another alt to slog from 1 to 80 and Loremaster AGAIN.

Welcome to Bear-y Leafy Kitty, folks.

-BearTreeCat